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Indoctrine

A systems-driven simulation about belief, pressure, and quiet control.

Guide a small group organized around a shared ideology where stability is fragile and influence is never absolute.

What it is

A systems-driven simulation about belief, pressure, and quiet control.

You guide a small group organized around a shared ideology. Growth is subtle, stability is fragile, and influence is never absolute. Beliefs strengthen or weaken through routine, social reinforcement, and contradiction. Too little pressure and the group dissolves. Too much, and it fractures.

There are no villains, no spectacle, and no single moment of collapse — only accumulated choices and long-term consequences. Success is ambiguous. Survival always comes at a cost.

Status: Concept

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